130 issues found

0

Votes
Active
Software loads then has the message the serial number is invalid and then closes....More
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Bug
Submitted by darren.fisher96

1

Votes
Active
1.Added the character( simple image with a spring bone structure) to the stage
2.Animated the root bone manually with the 2d motion key editor
3. When translating the root bone, the spring dynamics works, But when rotating any of the bone, The playback animation showing weird results. The...More
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Submitted by vishnukms61

1

Votes
Assigned
Where do we edit the defaults for Lips Editor for Lip Sync ?
I'm simply trying to improve the lip syncing to the audio i've imported but there are so many missing options. I've tried to match them all, where I have sprites for every one of those lips Editor, but nothing works. Why are so many...More
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Submitted by boxels

0

Votes
Released
I am following the steps in this tutorial:
https://www.youtube.com/watch?v=6DHn_NBKBpw&list=WL&index=7
When I send the actor to Illustrator and save the adjustments I make in Adobe Illustrator and go back to CCAnimator, the bones are all messed up and I can't find a way to put them back together...More
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Submitted by sarahmaria360

0

Votes
Assigned
Hello, I have using CTA5 version 5.02 can launching psd/bitmap for morph head. Unfortunately when I update it to the lates version 5.32 it's not supported. So i would like to request for fix it. Thanks...More
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Submitted by Soben Nitean

0

Votes
Not a Bug
Spring bones effect working in Spring Editor, but not in playback or rendering....More
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Submitted by joemoura06

1

Votes
Not Reproducible
1) my props puppet stage work in preview (trigger letters S and W)
2) add them to character aux puppet and they dont work in preview anymore
3) add ffd to character trigger letter H...More
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Bug
Submitted by jaygaitchison

0

Votes
Assigned
I'm using the full version of Cartoon Animator 5, I'm following a tutorial by David Arandle, I am using Human_Dummy_F.ctTBActor, everything works normally except the wireframe of the mesh subdivision which doesn't show despite making the correct steps.
The problem occurs with all characters...More
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  •  60
Bug
Submitted by The Elliseran Modeller

1

Votes
Assigned
When stretching a FFD/motion clip in time(making it's duration longer), the underlying keyframes are not interpolated correctly. The result is a stuttering motion instead of a clean interpolation.
For example when I make the FFD motion three times as long as the original, it does not interpolate...More
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  •  70
Bug
Submitted by flo.zauner

0

Votes
Not a Bug
When you use springs on some bones, the output result differs when you hit play/stop vs scrubbing the timeline with the mouse. This bevhaviour is not really predictable and the feature therefore is not usable for production.
I can share a product file and a video in a private conversation...More
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  •  68
Submitted by flo.zauner
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