Votes
0
Product:
ActorCore
Version:
1.0
Status:
Not a Bug
Issue 9095
Wrong bone names and hierachy mismatch from AccuRig on exporting to Unreal.
1. open AccuRig and Rig Character
2. export it to "Unreal"
3. import character onto UE Mannequin (UE4 testet)

Actual Result:
import fails cause bone names and hierachy are in a mismatch with standard ue skeleton. (See screenshot)

Expected Result: correct names and same hierachy. (See screenshot)

Screenshot:
1. Accu Rig
2. UE4 Mannequin
OS: Windows 10
Attachment:
  • Screenshot 2022-12-01 152645.png
  •  2
  •  574
Submitted byspaehling
1
COMMENTS (2)
Feedback Tracker Admin
Hi,
AccuRIG only supports UE5. You can download UE5 and try again.

Soya
Reallusion
spaehling
So i was able to get it working with CC4. Just import character static mesh into CC4, select non humanoid, start AccuRig inside CC4 and it worked really well.
But sitll could be fixed in AccuRig standalone aswell.

greets Spähling!
1