Votes
0
Product:
ActorCore
Version:
1.0
Status:
Assigned
Issue 9243
AccuRIG Avatar for iClone7
Hi,

I use the programs:
iClone7, AccuRIG_1.1.0 and 3DXchange7.
I have the next problem:
I can scannen 3D body object with Microsoft 3D_Scan software and save the model in format *.obj .(Microsoft_3D_obj_Test17.jpg)
AccuRIG:
AccuRIG can load, process the model and generate an animate-able charater.
Character Export from AccuRIG for iClone7:
Export FBX: Tes17.fbx (accuRIG_Test17.jpg)

3DXchange: Open Test17.fbx
Modify/Selected:RootNode/Type: Prop !!!!???? NOT OK
Apply to iClone
(3DXchangeTest17.jpg)
iClone7: object as prop not avatar !!??
( iClone7Test17.jpg)

The same procedure with AccuRIG Sample Character: Bianca
AccuRIG: File/Load sample chracter: Bianca.obj
Export FBX: Bianca.fbx
3DXchange: Open Bianca.fbx
Modify/Selected:RootNode/Type: Non Standard Character
Apply to iClone
iClone7: object as avatar OK!!!!!!

Main question:
How can I get an iClone7 avatar from in AccuRIG rigged 3D body(*.obj)?

Sincerely

Gyoergy
OS: Windows 10
Attachment:
  • accuRIG_Test17.jpg
  • iClone7Test17.jpg
  • Microsoft_3D_obj_Test17.jpg
  • 3DXchangeTest17.jpg
  •  2
  •  268
Submitted byGyoergy
1
COMMENTS (2)
Gyoergy
I have:
3DXchange 7 PRO
Version: 7.81.5515.1
Do I need 3DXchange 7 Pipeline ?
If yes, how can I buy/update it for iClone 7?
Feedback Tracker Admin
Hi Gyoergy,

You only need to import the character of skeleton binding in AccuRIG to 3DXchange for Custom Bone Mapping, then the character can be exported to iClone7 for use.

3DXchange7 Online Manual:
https://manual.reallusion.com/3DXchange_7/ENU/Default.htm#3DXchange_7/Pipeline_7.0/04_Modify_Page/Character_Section/Custom_Bone_Mapping_Method.htm%3FTocPath%3DSection%2520Details%2520in%2520Modify%2520Page%7CCharacter%2520Section%7CAbout%2520the%2520Convert%2520to%2520Non-Standard%2520Character%2520Mode%7C_____4

Tutorial:
https://youtu.be/icjwZUv4RW4


By the way:
Since there is no AcotrBUILD type skeleton in the 3DXchange7 era, it is normal that AccuRIG characters are not supported for direct automatic mapping. (AccuRIG character skeleton is the same as ActorBUILD)


Soya
Reallusion
1