Votes
0
Product:
3DXchange 7
Version:
7.8
Status:
Closed
Issue 7789
About fbxkey and How to use same avatar in u3d between cc3model and 3dxchange
I need to export and import model in cc3(3.4 version) and this is why.(For u3d)

when i export model with 'mouth open as morph'(its been 'game base'),the rootbone name is 'root'.
but when i export animation only from iclone7 by 3dxchange,the rootbone name changes into 'CC_Base_BoneRoot'
so i cant use the same avatar in u3d,it's really not scientific.

then I googel it,they told me try to ex-import model ,and send to iclone so that bone's name could be same?
I am not sure, because i cant find fbxkey anywhere,so i cant import moldel which is from cc3
the pictures are my export settings,how could i find the fbxkey?(Whatever Naked model or cloth model,I cant find it in their exported folders )

Or is there a better way to solve my problem?
OS: Windows 10
Attachment:
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Submitted bydluo
1
COMMENTS (1)
dluo
Admin has given me a huge great answer :


It will work better to export from CC3 Pipeline or iClone 7, rather than sending it to 3DXchange for export.

CC3 Pipeline FBX export with motions:

https://manual.reallusion.com/Character_Creator_3/ENU/3/Content/Character_Creator_3/3/17_Export/Exporting_FBX_Characters_with_MotionPlus.htm

CC3 Pipeline export motions only:

https://www.youtube.com/watch?v=x5-8oi1alL4&list=PLNV5zSFadPdmyOVE2c3RrOqLZS-KfiEZK&index=42

iClone FBX export:

https://manual.reallusion.com/iClone_7/ENU/Content/iClone_7/Pro_7.4/28_FBX/Exporting_FBX_from_iClone.htm
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