I have a solid hair prop with spring bones to simulate bounces. The model is made on Blender, and when I try to import in 3DXChange it acts in a weird way: some vertices get pulled to center.
Notes: 1) the model behaves correctly if imported without bones 2) on Blender the specific group of vertices has no weight painting issues, peculiar properties, settings or values 3) on Microsoft 3DPaint the model behaves correctly
Hi Matt GH,
I have got your file, we will check this issue.
Thanks for your help.
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Please provide your hair FBX file to help us identify the problem.Attach the file in your next comment. If the file size is larger than 10MB, you can use cloud services such as Google Drive, Dropbox or OneDrive to make the files available to us and put the link in your comment.
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