FULLY CONTROLLABLE
METAHUMAN CREATION

Custom Head Mesh · Dynamic Textures

CREATE CUSTOMIZED METAHUMANS WITH TRUE LIKENESS

Create unique digital actors with ease using the Character Creator (CC) asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life. With CC 4.2 and Auto Setup for Unreal, the new CC-to-Metahuman pipeline allows for seamless transfer of head shape, skin textures, and dynamic wrinkles, delivering ultra-realistic results in Unreal engine. See More of The MetaHuman Pipeline >

Mouseover to see the differences
CC Character (source)
MetaHuman from
CC Head Mesh & Texture
MetaHuman from
CC Head Mesh only

CUSTOMIZE METAHUMAN FACES WITH CC

Creating your MetaHuman avatars with realistic features has never been easier, thanks to CC's latest Head Export feature. With just a push of a button, you can effortlessly transfer CC head shapes and 4K head and body textures. Elevate your MetaHumans to a new level of authenticity with CC's unparalleled true-to-life features.

HI-FI TEXTURES FOR THE HEAD & BODY

Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.

We provide advanced tools that surpass the basic MetaHuman skin editor, including the powerful SkinGen utility that effectively integrates Realistic Human Skin into the face, such as scars, acne, moles, face paint, and Makeup & SFX. The Dynamic Wrinkle System complements these utilities, making it effortless to create digital actors that are truly lifelike.

IMPECCABLE LIKENESS & FULL OWNERSHIP

MetaHumans that have evolved from CC avatars are completely compatible with face and body control rigs in Unreal. In addition to enjoying cross-platform compatibility, custom CC characters are solely owned by their creators and can be used with different 3D applications in accordance with Reallusion's usage rights. MetaHumans, that are evolved from CC avatars, are fully compatible with full-body control rigs in Unreal, and are subject to Unreal’s end-user license agreement (EULA).

ENRICH ANIMATIONS WITH ICLONE & CC

Live Link

Having MetaHumans talk, emote, and perform on command remains a roadblock for most animators. Fortunately, iClone MetaHuman Live Link offers a comprehensive solution to animate bodies, faces, and lips within a single application.
See Tutorial >

Data Link

iClone motions can be applied to both UE characters and MetaHumans through the standard IK rig-and-retargeting process. The Data Link function eliminates the need for time-consuming FBX export and import, thereby accelerating the process of updating Unreal animations with CC.
See Tutorial >

CC CHARACTER & METAHUMAN COMPARISON TABLE

CC CharacterMetaHumanCC Character to MetaHuman
Head Mesh4,000 quads / subdivision80,000 trisStandard Mesh to MetaHuman procedure
File Size400 MB source (1.2GB after subdivision)3.35 GB3.35 GB
Body ShapeFreestyle Body Shaping from Morph Sliders and 3rd-party tool Customization (GoZ, Blender, OBJ import/export and Ultimate Morphs - 12 templates of body shapes)18 Fixed Body Shapes18 Fixed Body Shapes
Skin TexutreCustomizable with SkinGen and Smart Skin Color toolsLimited Metahuman Creator included skin effects- Limited MetaHuman Creator included skin effects
- Customized skin texture deployment from CC
Wrinkle- Wrinkle Library
- Custom Workflow
- Rate of Appearance
- Constraints
- Flow Maps
MetaHuman Creator default wrinkle patterns (not adjustable)Metahuman Creator default wrinkle patterns (not adjustable)
Hair- Smart Hair System
- Swappable from asset library
- Auto conformation
Requiring Grooming Hair for MetaHumansRequiring Grooming Hair for MetaHumans
OutfitSwappable from asset library- Outfit-specific application
- Requiring MetaHumans’ Clothes Assets
- Outfit-specific application.
- Requiring MetaHumans’ Clothes Assets
AnimationSwappable from asset library.Live Link/Data Link from iClone to MetaHumanLive Link/Data Link from iClone to MetaHuman
Facial- Customizable Modeling Morphs
- Customizable Expression Morphs
- Audio Lipsync
- Face Key Editor, Puppet, Mocap
Compatible with MetaHuman Control RigsCompatible with MetaHuman Control Rigs
ExportSupporting all industry-standard tools.
- Auto Setup for Unreal, Unity and Blender
Unreal Engine onlyUnreal Engine only