Transferring textures from CC to Unreal allows you to create MetaHumans that have striking resemblance to your original character design. It also supplements skin details to MetaHuman body and hands.
CREATE CUSTOMIZED METAHUMANS WITH TRUE LIKENESS
Create unique digital actors with ease using the Character Creator (CC) asset ecosystem. From shaping, skin layer editing, hairstyling, outfiting, to adding accessories, designers can effortlessly bring their vision to life. With CC 4.2 and Auto Setup for Unreal, the new CC-to-Metahuman pipeline allows for seamless transfer of head shape, skin textures, and dynamic wrinkles, delivering ultra-realistic results in Unreal engine. See More of The MetaHuman Pipeline >