I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
Hi It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful. Thanks...More
For more realistic human body movements and physics, please consider CASCADEUR PHYSICS (auto physics tool):- Removes robotic body movements. If you can please intergrate it as a plugin tool or develop intergrated physics within the iClone software. This will an awesome feature. I like "spring...More
I'm used to keyboard shortcuts ' Shift+, ' and ' Shift+. ' to move between keys in Timelines. I set new keyboard shortcuts for 'Previous Key' and 'Next Key' to the two mentioned. ' Shift+. ' to move to the Next Key functions perfectly. ' Shift+, ' to move to the Precious Key does not function...More
Meine aktuellen Projekte lassen sich nicht mehr laden. Bei etwa 90% bricht der Ladevorgang ab und iClone 8 stürzt ab. Ich habe eigentlich genug Speicherplatz. Ich habe GI deaktiviert bzw. es war deaktiviert beim Starten eines neuen Projekts. Das Laden des alten Projekt hat trotzdem nicht geklappt...More
Hello Support Team, I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More
Trying to get characters to walk up steps, but the "Plant Feet" and the smoothness of walking up the steps seem to be ignored. The character's pivot point is simply moving up the steps without a "plant feet" reaction. I created simple stair geometry and imported it into iClone using FBX....More
Maybe its a bit of a streach but since Vroid is getting more and more popular, it would be cool to be able to import VRM files, instead of having to export them to FBX in blender, I think it would save a lot of time since you wouldn't need to re do a lot of things in character creator...More