I am exporting animations for a game engine (Unity), where the root is matched to the hips over the whole animation. I've read the tutorials and in "advanced fbx settings" I check Reset Motion Root" and export. Checking the resulting fbx, the root motion is not reset. It is keyed on every frame...More
1.When I press transfer character from iclone to unreal 5, the program doesn't respond immediately. 2.You will have to wait for a very long time, which was never a problem in the previous version (8.52). 3.Sometimes the program becomes unresponsive and stops working....More
Hi It is very needed in IC8 to have the option to apply animation to selected bones or exclude the bones while applying the animation like masking in the Motion Puppet. Considering that adding user's animation library and packs to the Motion Puppet library is tricky and painful. Thanks...More
I have a problem using vehicle interaction with iClone 8 I think this plugin is broken It does not know the path and direction of the animations...More
First physics issue: I was trying to setup a scene with my polar bear which uses displacement and soft cloth physics so the displacement/fur works with the wind (which it does work properly with any animations directly from the cc4 player but not from the content library even if they are the...More
Doesn't matter what it is. Transform, texture, camera movement. Undo is likely to crash the app probably 30% of the time at this point. Also when re-starting, though the option to restore is given, it always fails and crashes iClone again. This has been a consistent issue since 8.0 I...More