This is only a problem when importing an FBX which has 2 or more objects. At this point iClone is asking if you want to separate them. Once imported, sub-props loose the ability to rotate beyond 360 degrees (we had that problem once with import through 3DX, which was fixed)....More
Hey RL since the last Update the UI set-reset every Time we start the program new or after a crash :-( this is very annoying. Please see the pictures....More
Hi, I have several BSOD a day while using iclon7 or 3Dexchange. All of them crash with "Bindflt.sys". Most of the crashes happen when I enter a dialog box for a texture like "Saving a material" or clicking on the image to exchange the base color texture. It works okay for 10-20 times or 1...More
iClone 7 has 95% of the features that are important for animation, but for some reason, they don't have animatable splines that you can assign bones to for more controllable animation of things like tails, ropes, whips, horse reins and such. I would like to see a feature added that allows the...More
Hello, Reposting from the forum at Peter's suggestion. Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
Hi! Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below. 1. Use all the Face key editor features to create a unique "Face Expression"....More
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More