1663 issues found

0

Votes
Assigned
This is only a problem when importing an FBX which has 2 or more objects.
At this point iClone is asking if you want to separate them.
Once imported, sub-props loose the ability to rotate beyond 360 degrees (we had that problem once with import through 3DX, which was fixed)....More
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Submitted by 4u2ges

0

Votes
Active
Hey RL
since the last Update the UI set-reset every Time we start the program new or after a crash :-(
this is very annoying. Please see the pictures....More
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Submitted by 2IDs media:design

0

Votes
Active
私も開発を行っている技術者ですが、iCloneでのiRayレタリング(mp4)について、CPUの事前処理の方が、GPUでレタリングするよりも、長く時間が掛かっています。
2点お願いとなります。
1.枚フレーム毎に、GPUでレタリングする直前に、CPUでメタファイルをコンバートしているようですが、CPUがシングルスレッドで動いているので、とても長い時間が掛かっています。...More
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Submitted by yoshihi

0

Votes
Closed
Hi,
I have several BSOD a day while using iclon7 or 3Dexchange. All of them crash with "Bindflt.sys". Most of the crashes happen when I enter a dialog box for a texture like "Saving a material" or clicking on the image to exchange the base color texture. It works okay for 10-20 times or 1...More
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Bug
Submitted by tkaefer

3

Votes
Active
iClone 7 has 95% of the features that are important for animation, but for some reason, they don't have animatable splines that you can assign bones to for more controllable animation of things like tails, ropes, whips, horse reins and such. I would like to see a feature added that allows the...More
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Submitted by will2power71

4

Votes
Active
Hello,
Reposting from the forum at Peter's suggestion.
Wicked Engine is an open source real time ray tracing game engine that also allows using their code for the render engine only, to be used in other software...More
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Submitted by planetstardragon

6

Votes
Active
Hi!
Add the ability save (and optional bake) custom expression in the Face key editor. See workflow below.
1. Use all the Face key editor features to create a unique "Face Expression"....More
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Submitted by anders_187857

0

Votes
Active
Battle Mechs cause timeline to hesitate for a long time. I can't scrub in the timeline because each movement causes a long pause and then it jumps suddenly preventing me from fine tuning my animations. When this isn't happening then it's causing a system crash....More
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Submitted by TBone50

0

Votes
Not Reproducible
When I attach cameras to other objects they sometimes become huge. See attached....More
  •  5
  •  1460
Bug
Submitted by JasonJ68

0

Votes
Released
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
  •  0
  •  1459
Submitted by alexesquer