Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
Since I updated to 7.7 IClone crashes when I mark a post effect in the timeline. In general I experience increased crashes when working with the timeline and curve editor (memory can't be read - as per screenshot). To replicate only a simple post effect needs to be created in a new scene and...More
When you only change rotation with: .SetData("Rotation/RotationX"... Even if you press the play button and try hide and unhide the object the keys wont show until you save and re-load the project....More
When you set an angle like 359 degrees on frame 1 with code like this: control=transform_settings.GetControl("Rotation/RotationZ") control.SetValue(RLPy.RTime(time_value), float(math.radians(rot_z)))...More
Hi, One thing that bothers me about iClone is that when you capture hand movements with the Leap Motion Controller, and save the motion in the gesture directory, it saves only the finger movements. Why only the fingers? It would be only logical if iClone could save the hand movements too...More
Hello Reallusion , How can I crate my own custom epression in Expression mapping? I trying in 3dxchange expression editor create custom face blendshapes but it works only in Face Puppet and Face Key editor....More
I have applied to a plane, a video as diffuse texture. In the viewport plays correct. But when I render it, the video doesnt appear! I tried with png sequence and video format, same result on both. The video diffuse is only 1080x1080 mp4 in 30fps. (also tried it in 24 fps) I cant send you...More