Hi, I am using iClone 7.22 german and I decided to get back to some old files to rerender them. to my disbelief now my main female character has severe render problems regarding the hair. In previous renders her hair in animation was rendered pretty well and suddenly I can see through layers...More
As it appears, a former default smoothing method, which now called Tessellation, is not very well suited for Iray .mi export. While it spares iClone performance vise, it does end up enormously inflating .mi export size. A new Subdivision method for smoothing would be more suited for .mi export...More
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline! Actually, we can change the size of a character, but it's not possible to do it while an animation. It's something important for many reasons! Recently...More
Hi, Since the last full update, including Iray, my interface has changed. The characters are diaphanous, and no texture appears : neither clothing, nor eyes, etc. The rendering works but I can 't see anything when I change colors of props, nor those of the character. I reinstalled Iclone, but...More
In the Iclone timeline, selecting any track in the 'Project' group causes the 'Object Related Track' button to turn off. As a result I keep needing to click on the 'Object Related Track' button whenever I (for example) adjust the camera switcher track, and then need to reselect whatever object...More
When spotlight or shadow caster beam angle is blunt (above 150 degrees or so) and the soft shadow is ON, objects receive patterned stripes. Stripes width and angle would vary depending on beam angles (XYZ). It is most noticeable while beam angle is close to 180 by any axis, that is when stripes...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
There seems to be some issue when using RRgb(r,g,b) and RColor(r,g,b,1.0) When using one of the color constants everything is ok: print(str(RLPy.RRgb.BLUE.Red())+" "+str(RLPy.RRgb.BLUE.Red())+" "+str(RLPy.RRgb.BLUE.Blue()))...More