This is only a problem when importing an FBX which has 2 or more objects. At this point iClone is asking if you want to separate them. Once imported, sub-props loose the ability to rotate beyond 360 degrees (we had that problem once with import through 3DX, which was fixed)....More
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
They have already put in the "Issue 5319 png export is not working properly alpha export ... " and " Issue 5239 Export PNG image with transparent background is broken ... ", I wanted to add that TGA does not work transparency either. Waiting for the final update of the year, to create the...More
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<< This is a two-part suggestion: a) Split the Preview and Render actions into two panels (a.k.a. "tabs")...More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More