We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding. The reason is that iclone becomes more and more sluggish with the...More
In Iclone 6 when I was working on a project, I would first click "save as" and name it. When I did any additional work on the project all I had to do was click the save button and it updated the save automatically. In Iclone 7 that does not work. It acts like a "save as" even when you click...More
Hello, when I open any of my projects the facial expressions on my characters are now all completely messed up, it seems like the "expressiveness" has been dramatically increased for all facial features. Also, when I replace a character in my project (by selecting it and then importing a new...More
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example: 1) Create 2 primitives, Parent and Child. 2) Attach Child to Parent....More
Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More