1657 issues found

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I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
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Submitted by Kenokocomics

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When you try to control the bones with edit animation layer on non human characters, iClone crushes most of the times :(...More
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Submitted by ahingel

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I have just purchased iclone 7 which so far has taken nearly 14hours of frustrating problems. First I couldnt log on to my member page, but after lots of different attempts I ended up disconnecting all my firewall and security software just to get to the downloadable files on my member page...More
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Submitted by woody173

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Active
Vr is becoming real. Iclone has all the tools to let users make vr movies that could be watched on a vr glasses. I know we can already make 360 videos...but whats missing is a real 3d 360 vr exporter. I would Love that, and i bet in a few years that would be a real sucess. Thanks...More
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Submitted by jleao

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Released
It seem GetSkeletonComponent().GetSelectedBones() only return the same bone. Even if you select other bones in the Edit motion layer....More
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Submitted by The-any-Key

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When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

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I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

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I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone.
The characters from CC3 however, has problems around the knee area...More
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Submitted by Attensi AS

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Released
The Near and Far values for the Clipping Plane for a camera can no longer be set independently.
The default is a range between 0.1 and 999.0 (used to be 1 and 9999). When changing one of the values, the other one follows. For example, when setting Far to 9999, the value of Near becomes 1...More
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Bug
Submitted by animagic

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To reproduce:
* Open "Displacement Comparison" iClone 6 demo project (you may open any other project with props featuring displacement maps)
* Do the Iray render preview (note Light hierarchy initialization is at 0.00 seconds - screenshot 1 )...More
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Submitted by 4u2ges