Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB. For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
Hi, I am an animator and I would really like to have an option for animation a character in 24 fps. 60 FPS is reallly nice option and it makes animation real smooth but having 24 FPS can be so handy who comes from other 3d animation applications like me....More
1. An avatar is imported into iClone (in my tests, I first used 'Heidi' G6). 2. A path is created by going 'Create' > 'Create Path' and clicking several points along the floor plane. 3. The avatar is then selected (highlighted), and the 'Right Click' avatar > 'Move' > 'Walk Forward'....More
Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
when I try to export to Omniverse it says the feature is only available in 3dxchange Pipeline. You can install it or purchase it. I had already downloaded Iclone 7 3dxchange v 7.81 Pro...More
1. Open iClone 7.7 and load the Base Female avatar. 2. Open the Face Key editor and, in the Expression tab, choose the "Happy_1" expression. 3. Go to the Modify tab and dial "Eyes Blink" up to 100....More
For some strange reason, when I install the plugin for 4.24 everything works as intended except when I close my project. After it is completely closed I get the crash report window. Everything works fine while in editor, just seems to bring this up each time I close the project. I have a licensed...More
Since iClone 7, frequently, it is impossible to add a keyframe at a position, it is added on the previous position. For example, in the attached file, the clip starts at 4700, but it is impossible to add a frame at position 4737. It is placed at 4736. However, by moving the clip to position...More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More