1659 issues found

0

Votes
Released
iClone crashes when trying to export FBX file
i was trying to export a non standard character
iclone pops up the message about memory again and crashes :(...More
  •  6
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Submitted by ahingel

0

Votes
Not a Bug
Indeed, when running "Render Scene" with "Stand Alone Render (save mi scene)", artifacts are getting smoothed out in the rendered image.
However, if I turn around and initiate the render again from the Export folder directly, or use just "Save Mi Scene" and then render, artifacts are still...More
  •  5
  •  1132
Submitted by 4u2ges

3

Votes
Not Reproducible
1. Generate an Alembic file using Clo3D
2. Open iClone7
3. Import the Alembic file...More
  •  2
  •  1131
Bug
Submitted by lucero.penarrieta

11

Votes
Active
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
  •  2
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Submitted by Kenokocomics

0

Votes
Not Reproducible
Hello,
When I add a a keyframe to the timeline and then try to copy and paste it to a later place in the timeline nothing happens. I also cannot select more than 1 dot (for 1 body part). I saw a demo that shows copying and pasting keyframes so I think it should work, but it does not for...More
  •  1
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Submitted by siracosain

0

Votes
Assigned
A lot of questions about the movements of actors.
My series of questions and tickets. Let's make iClone the best!
Why does "Modifying and Fixing Motions" disable "Align Actor Motion"?...More
  •  0
  •  1129
Submitted by dogged2003

4

Votes
Active
Grass class of objects right now don't have anything but diffuse and bump channels, and don't cast or receive shadows. These objects however do give the user the ability to make their own plants that have wind effects, and could be much more useful if they had PBR support and especially the...More
  •  0
  •  1128
Submitted by eternityblue

1

Votes
Active
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB.
For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
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  •  1128
Submitted by benhairston

1

Votes
Active
These shaders are greatly needed tool for automation and realism
-Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots.
-Water mode settings use...More
  •  1
  •  1126
Submitted by Ascensi

1

Votes
Active
Hello RL,
I would suggest to evaluate, for a future release of the Curve Editor plug-in, the possibility to display the curves of multiple assets together.
This feature would make the life easy to accomplish several tasks, for example:...More
  •  0
  •  1126
Submitted by RobertoColombo