577 issues found

9

Votes
Active
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
  •  0
  •  1784
Submitted by will2power71

0

Votes
Active
Hello RL,
here is one suggestion for IC7.
I think it would be useful to be able to right-click on the assets displayed in the scene window and having a pop-up context menu where we can choose some options....More
  •  0
  •  1144
Submitted by RobertoColombo

0

Votes
Active
Dear Dealer,
I`m new to iClone, the program is great, but I was very disappointed that it`s not possible to change the playback speed. Only 30 fps is available. Why not to support at least 24 fps for film either? Please consider this in a new update.
I loved the softbody sims for Hair&Cloth...More
  •  3
  •  1190
Submitted by MVVilla

1

Votes
Active
Currently, if using PBR materials, Iclone uses linear workflow. However upon export, there's no way to save in a format that continues this linear workflow, and all clips are output as SRGB.
For those of us wanting to use Iclone for professional animation, compositing and export, it is important...More
  •  0
  •  1122
Submitted by benhairston

4

Votes
Active
This is a request for a new feature.
As of now, cameras only "auto leveled" by Z axis. Please make an option to select X or Y in addition....More
  •  1
  •  2405
Submitted by 4u2ges

0

Votes
Released
The ability to do a bulk download of purchased content from one's account at the Content store and the Marketplace....More
  •  0
  •  1315
Submitted by sjonesdc

0

Votes
Active
Hello,
while editing a complex project with many props and materials, I found that it would be very handy to have a way to disable the GI settings for all the props and all the the materials of a prop.
Obviously, if this can be done with the forthcoming Python API, there will be no need to...More
  •  2
  •  1149
Submitted by RobertoColombo

8

Votes
Active
We have physics in the UI and the physics toolbox.
Both are OK, but we sure could use some improvements in the physics toolbox.
Afterall, it was released 5 + years ago....More
  •  0
  •  1449
Submitted by rampart

2

Votes
Active
I know Reallusion plans to improve the particle system in iClone.
Would be perfect if any of NIVIDA FSX could be implemented.
https://www.youtube.com/watch?v=XGLAC69J-BM...More
  •  0
  •  1172
Submitted by brand468

16

Votes
Active
I really believe that multiple GPU support should be implemented with PBR Rendering. Game engines support this feature which allows for a lot of extra "Juice" when it comes to rendering scenes. I think it would be a great feature to add, particularly when it comes to rendering resource heavy...More
  •  2
  •  2027
Submitted by will2power71