Hello, it is not possible to package a game including the live link plugin in Unreal Engine 4. Just try to package any project and it won't work. The Problem is, that you include "UnrealEd" as an dependcy and this can not be be build in a Game Module. So somewhere must be a dependency from...More
Happens every time when using IBL visible as the 'Sky'. Position of IBL image in Indigo Renderer plugin does not match what was exported from iClone 7. THANKS!!!!!!!!!!...More
Currently iClone does not support the ability for a user to INPUT TEXT for the Substance Designer TEXT NODE. Please add support for that. Today the only option is to construct a Substance with multiple pre-defined text strings, and use a Switch node, but that is a major restriction. Attached...More
I am not getting good results when i use the face key product on Jade character. I am following iclone tutorial face key editing and the jade character in my version seems to be sightly different which is leading to bad results. Steps: 1) double click jade character...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
PATH tool Please add an option for the object/avatar to remain in position when released from a path. At the moment, as soon as you release an object/avatar part way along or at the end of a path, it jumps back to the beginning of the path. There doesn't seem to be an option to prevent this...More
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More