Hi, Being able to display the motion trail of various controllers (or objects) will be a great addition to Iclone. This simple feature helps tremendously to clean mocap or track the arcs on keyframed animation....More
An optional Window that displays the Undo History stored in memory. The user could open this window to view their history after making an error or experimenting. This allows users to bypass the need for excessively undo/redo and can save time and work from being lost....More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
I created an animation using Cascadeur, it’s a punching animation in which the root moves forward with the player but does not rotate nor does it move side to side. I imported this animation into iclone, applied gestures and facial animations. Then ported the animation into UE5. Now with the...More
Hi there, I don't know what you are planning next but I have suggestions though about motion director. The animation in motion director looks great but is very gaming motion and that's why I don't plan to use it for now because here, I'm not a game developer but video animation only. So,...More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
1. Open Tabs Create a Hit on Frame Rate - How to check? use iClone's FPS counter and start closing Tabs. My suggestion is to either auto hide tabs when the mouse is over the viewport or use let users create and save tab & layout presets that are related to the workflow. (Work Flow Preset) While...More
OK so I can’t seem to understand why you’re more focused on unreal and it seems like Iclone8 is just a $500 unreal plug-in I see you doing more tutorials on using iClone in conjunction with Live links and unreal but unreal is a free piece of software, so I am a bit confused on why you’re focused...More