Unreal SK Mannequin exported from Unreal 4.26 as FBX, Imported into Iclone 8 and used Unreal skeleton conversion preset Adjusting foot contact on either foot and the other foot starts to climb, see video "FootContact_Issue" 1. Load skeleton...More
After the latest update to iClone, I have one specific character (CC3+ imported from CC4) that doesn't work with Accupose. Nothing happens when I try to apply a pose. I have looked and looked, but I can't find anything different about this character other than increasing the proportions morph...More
Sehr geehrte Damen und Herren, ich möchte einen Character von CC4 nach IClone 8.62 übertragen. Im CC4 ist der Character vollständig. In Iclone 8.62 ist er das nicht mehr. ICh habe Ihnen die Screenshots angehängt. Alle Bibliotheksdateien sind auf dem aktuellsten Stand. Was kann ich tun? Mit...More
When I apply either the Aaron HD Facial Profile or the General HD Facial Profile to the Aaron Avatar, then send the character to IC8, Face Puppet throws an error [see attached screenshots]'there is no matching profile for the target character CC5 HD. However, Face Key displays the Facial profile...More
Hello.. Im having issues with loading normal FBXs that were loading before the 8.61 update... every time i try to load a second fbx..it will crash... I have also had crashes when i want to simply align a bone to match the previous clip.. i cannot reproduce this one though.....More
Hello Support Team, I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More
Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
1 Create any AI mocap animation from WD and download the mocap fbx to your PC 2 In iClone use any CC4 actor to start ( I used Kevin, Mannequin Male, Motion Dummy, etc.) with the same result. 3 Locate the AI WD mocap file on your selected download folder and drag and drop it over the CC4 Actor...More