76 issues found

4

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
  •  3
  •  632
Submitted by hansolo007

3

Votes
Active
Hi I have purchased iClone and Unreal Engine Plugin but when trying to use Face puppet I get an error saying " There is no matching profile for the target character CC4 Extended". Please Help...More
  •  3
  •  2739
Submitted by realmfxstudios

0

Votes
Not Reproducible
Steps:
Open a DAZ 3D G3 model in DAZ Studio and export out as .FBX
Open character creator 4 or 5, then transform as a CC3+, bake the texture (the model and clothing is added to character creator) then send the model to Iclone 8....More
  •  2
  •  429
Submitted by ce_pitts

0

Votes
Active
Hello Support Team,
I'm currently using the connector to transfer a Crowd-Sim animation into Omniverse. While the character positions update correctly in the Composer, the animations themselves do not appear to transfer—the characters remain in a T-pose within Omniverse. I suspect I may have...More
  •  2
  •  879
Submitted by SDC_CHT

1

Votes
Not Reproducible
Hi there,
I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
  •  2
  •  272
Submitted by gladman

0

Votes
Closed
After opening iClone and importing a character, the scaling arrow does not appear. What is the reason? How can I display the triangle arrow? Thank you
The scaling arrow appears when using the ACCuPOSE card...More
  •  2
  •  366
Submitted by gaweiwei

0

Votes
Active
I am currently following the issue same as here.
https://discussions.reallusion.com/t/issue-with-scale-when-using-crowd-sim-in-omniverse/12758
However, I have also encountered with scale mismatches between iClone and Omniverse. The world scale appears to be 100:1. I wonder if there is any...More
  •  2
  •  258
Submitted by SDC_CHT

1

Votes
Active
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal:
It seems like everything is exaggerated causing:
1. My characters eyebrows and hairline...More
  •  2
  •  392
Submitted by Trender 3D

0

Votes
Not Reproducible
I get an error when I try to send data to unreal engine.
I had accidently erased the camera blueprints.
I tried to add them again and I didn't have any luck. I tried to create a new project and tried....More
  •  2
  •  269
Submitted by udithah.backup2023

0

Votes
Not Reproducible
When sending an animation to Unreal 5.4 from iClone via the live link plugin, there is some sort of issue with the root bone data being transferred -- such as rotation. You can't tell unless you are viewing the animation in a pose search database. When viewing in sequencer, the animation is...More
  •  2
  •  336
Submitted by rebekahlouise