73 issues found

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This is really bad to find out that I've been working so hard to build my cartoon only to be dismayed my the lack of integrations you have available. This hurts so bad to find out that the programs you use can't be used on Mac OS systems. How is it that you can download Cartoon Animator 4 on...More

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The bones from GetSkinBones() seem to be a copy as those objects can not be referred to in the actual clip but the same selected bones can....More
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Submitted by elMartino

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IMPORTANT:
Before testing this the PopcornFX_Sequencer folder must be deleted from C:\Program Files\Reallusion\iClone 7\Bin64\OpenPlugin
See this issue report for details:...More
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Submitted by wires

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When I have an object (with no parent) with rotation x=90,y=0,z=0
Then I get the quaternion with:
object.WorldTransform().R()...More
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Submitted by The-any-Key

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I see you can load a texture into say the Diffuse channel but this is a one off, I woulld like to be able to change the texture on a different part timeline, i.e to be able to use different textures over time.
Christopher Watts...More
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Submitted by videodv

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As the title say, the python plugin for PopcornFX is causing iClone to create Crash Dump files on exit.
How to reproduce:
1. Open iClone with just the empty default project....More
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Submitted by wires

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I have down loaded a bunch of plugin that require python. How do I get Python?...More
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Submitted by bobu2357

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When you only change rotation with: .SetData("Rotation/RotationX"...
Even if you press the play button and try hide and unhide the object the keys wont show until you save and re-load the project....More
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Submitted by The-any-Key

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Here is a code to show the issue I'm having. To test it, you want to put some image named "image.jpg" to the same folder as the script, it will be used as texture.
import os, time, math, random, RLPy, PySide2, copy
from winreg import *...More
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Submitted by alikims

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When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation.
Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More
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Submitted by The-any-Key