Summary: 1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit. 2. RGB images are 72DPI, Depth Images are 96DPI...More
When rendering animation with multiple channels (e.g. RGB + Depth + MaterialID), the wrong bitmap channel is randomly rendered for transparent objects, e.g. hair and grass For depth:...More
I bought the Iray plugin for the iClone and Character Creator 3 programs. I am having problems using it with my Quadro P4000 video card. Iray in both programs does not work properly and either outputs an error log ( I attach a file with the error log), or the programs crash as soon as you try...More
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project. iproject can retain more scene setup information than saving as...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
I'd like iClone to utilize all of my graphics cards and gpu/cpu cores. I see that IRAY has that ability partially and I'm somewhat relieved but it doesn't see video ram as one resource from multiple dedicated graphics cards installed and it's the same for iClone. Apparently Vulkan doesn't need...More
Even with stock iray sample scene, error occurs forcing render to CPU mode. Uninstalled iray plugin and redownloaded from link provided by support.Already confirmed latest nvidia driver. GPU does iray rendering fine in DAZ (DAZ Log also attached, with sample sailboat image that only took about...More
The "iClone Render" terminology is confusing and can cause problems. When people are talking to each other, are they talking about the iClone native renderer, or an Iray render? DESIRED OUTCOME: Change the terminology to "In-session Render."...More