80 issues found

0

Votes
Closed
I have tried 2 different helmets with 3 different textures. I have tried it with the helmet attached to the avatar and I have tried it with the helmets linked to the avatar. What arrives in UE is not usable. The texture is messed up. Some normals get flipped. The face texture looks also...More
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Submitted by cinemyscope

1

Votes
Not Reproducible
Live link plugin no longer pushing animation through to Unreal Metahuman characters.
To Recreate the issue
Create Metahuman with all relevant components and blueprint setup....More
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Submitted by nvanniekerk

3

Votes
Active
I have recently purchased Iclone with Unreal Live Link, and facing a problem that when I update morphs in Iclone, it doesn't make any changes in Unreal Engine. Please in your next version of IClone and LiveLink also add this feature to animate morph, or just improve IClone's rendering quality...More
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Submitted by jamalpsychologist

0

Votes
Active
When I try to animate morphs via Live Link I get an error. "(01) Uprade your code. Curve element data have changed from previous frame."
It would be cool if we could animate the morphs of clothes such as those that we import from DAZ....More
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Submitted by Mikay²

0

Votes
Assigned
Below is a repost from "kungphu" it was never responded to by Reallusion. I would like to know the fix to this situation for a recent project.
Unreal Livelink Animation Sync
I've tried this with various frame rates for unreal Project (i.e 30fps or 60fpd) and also viewed my own transfer frame...More
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Submitted by Aysterix

0

Votes
Assigned
I can't seem to get past the "Transfer Files" step with the iClone 7.9 version. The file in question is nothing special, just a CC3+ character. After hitting the transfer button the normal command line window does its thing, then after about a minuet or so the screen locks up, I get the win10...More
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Submitted by 7imprice

0

Votes
Assigned
Took standard CC3+ character from iclone to unreal engine with Live Link transfer. Tried packaging Unreal for IOS. When building the shaders it failed to compile the STD_SKIN_HEAD_PBR_HQ_INST material for SF_METAL. Now all characters just have grey faces....More
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Submitted by kent_310387

4

Votes
Active
Enhance facial animation capabilities and tools to enable...
-Facial Action Coding System (FACS) based rig.
-Adaptive rig: which allows combining any number of expressions using optimized list of blendshapes....More
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Submitted by agundlak

3

Votes
Active
In iclone foot/hand contact works great. Great tools are also available in Unreal but you have to add to the blueprint. It would be SUPER helpful is as part of the iclone export, you could choose whether or not to include foot and hand contact on the avatar. If you choose "yes" then the imported...More
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Submitted by kungphu

0

Votes
Not Reproducible
Im facing this issue when I started transfer file to the unreal engine through iclone...More
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Submitted by saravanamuthusha