Good Morning. I bought some programs and plugins, but my notebook had a problem and so I need to reinstall on a gaming notebook. I would like to get authorization to install it on the new notebook and if possible leave it as a backup on the old one....More
May you please please please extend the API to allow for more freedoms on using the API by exposing more areas. After you've paid thousands of dollars into software it starts to get upsetting and annoying that you cannot write custom shaders or add interactivity like when a particle system...More
Dear reallusion, Thanks for your hardworking on how you are making it simple for Animators around the world and hope everyone is great there. As I normally text and here I am again for another cool specs we (the animators) would like to see in iclone 8 before it will be rolling out....More
We contribute ideas/innovation, often giving Reallusion the fixes without compensation or reward for hours or weeks of hard work testing, researching etc. This is the least Reallusion can offer existing customers. Why this matters, how will it benefit Reallusion? *attract more loyal customers...More
This applies to all Reallusion products Extremely useful features for developers have been removed and likely others so I'm requesting a solution that limits Reallusion support to experimental features so they don't need to worry about needing to provide support the features. Here are a couple...More
Wishing that light sources can trigger automatic gentle squint morph/eye strain and pupil dilation. I think that might be the last issue to get realism for eyes. I hope either Reallusion makes this or someone else that can make a plugin. There should likely be a bit of a delay of the trigger...More
This seems like an easy fix, but one thing that bugs the hell out of me with the pose manager plugin is that it sets a keyframe on the second frame of the clip. It's so annoying because it seems unneccessary. A pose should just be one keyframe on a one keyframe clip. Every time you edit a pose...More