178 issues found

1

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- It Would be nice to see wich state a prop on material have.... P = PBR or T = traditionell
- EXTREM SPEEDUP .....make all values scrollable by left mousebutton like many other Softwarepacks have like photoshop (fontsize) and so
- REAL WORLD SCALE is a must have to work exactly!!!!...More
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Submitted by 2IDs media:design

0

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The characters cloth (vest) mesh is broken after moving the model from CC3 to Iclone 7.
When trying to edit the character back in CC3 from Iclone. The model look good in CC3.
Not sure where the problem is occuring. Attached screenshots....More
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Submitted by mk_hari_balaji2003

2

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Assigned
I say "broken" because if this is a fix, it is a disaster.
In Iclone 6 the outline feature was constant (AFAIK) in that a one pixel outline (outline width 1) remained one pixel no matter what the scale of the final render.
In 7.3 it appears that the outline is not only thinker, but that it...More
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Submitted by bexley

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Just want to put in a suggestion for a new Sky Tool that allows for scaling the size of the sun and moon for Iclone 7.
Also, it would be great if there were a Sky Tool plugin for 'fantasy' and 'sci fi' settings including alien planets and other 'celestial' objects like comets, meteors, etc...More
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Submitted by Genursus

6

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Whether by plugin or core feature update, this feature would save time and the need to switch between multiple apps to create the effect....More
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Submitted by benhairston

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The ToonShader border in previous versions was unaffected by Normal Threshold value, so that you could have very clean surfaces (normalthreshold:100) with properly black thick border.
In 7.3 the Normal Threshold now directly changes the border's opacity, making it almost vanishing at increasing...More
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Submitted by Matt GH

0

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To replicate: start a new scene with a character in, shadowcatcher works normally. Then CONTENT > SCENE > ATMOSPHERE > 1.HDRI > double-click any item and the shadowcatcher stops working....More
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Submitted by Matt GH

0

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If you have an object which the opacity slider is not set to 100% opaque you can NOT use it as an emissive object for GI.
You can demonstrate this to yourself by turning off IBL and all lights in a scene, turning on GI, and putting a cube on top of a plane. Set the material on the cube self...More
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Submitted by Kelleytoons

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This is my second attempt to get this solved. Last time I did not save my project file. This time I did.
Here is the problem:
The DOF mask seems to be broken. There is no seamless transition between the "in focus" and "out of focus" parts. In the "out of focus" parts of the picture there seemed...More
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Submitted by thedirector1974

0

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Released
Under the Modify>Animation tab the text for the "Direct Puppet" window is listed as "Direction Puppet".
See attached Screen shot....More
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Submitted by wires
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