I am posting here at the suggestion of Rampa after posting this problem in the forum. I created a path to walk my character through a labyrinth. It was created all at once with me placing points in the correct order from beginning (Red outside labyrinth) to end (Blue center of labyrinth)...More
To reproduce: 1. Import anything as FBX to 3DX > iClone 2. Set Pivot to middle/middle (optionally you can do "Reset Transform" / "Reset Scale" but that does not fix the problem)...More
The keys are getting split with move on some of my existing projects (I cannot get clear pattern of this behavior). Particularly a copy of the torso key is left behind. For now I just delete them (not sure if it is safe). But working on existing projects is quite annoying, specially if you...More
If avatar is rotated (transformed) to 45 degrees by Z (or otherwise any other angle not divisible by 90) for instance, it is really hard to move bones straight (in respect to avatar - local). Have to do numerous tweaks before you get the bone to the right position, or use a gizmo plains, which...More
Hello, I have created an animation in ICLONE. In Iclone all facial expressions look correct including the movement of the eyebrows, but when I sent to Omniverse the eyebrows do not move. Blendshapes are activated in Omniverse, if this option was not activated, the character would not blink...More
When a few new models are added to the iclone scene, my system's 6GB 1660ti graphics get involved For example, in the photo below Total system resources are consumed, and it very hot...More
This file was provided by Xsens and contains hand tracking data from their Manus gloves: https://drive.google.com/file/d/1-C_RtIBlEpUendpwykM4C6pCLMgE324p/view?usp=sharing Load it in 3DXchange as a non-standard character, I mapped with this profile:...More
I cant get Motion plus exported from Iclone 7 to 3DXChanger. This message comes "load Motion Failed" I have the character in 3DXchanger, taken from Iclone with the "edit in 3DXchange" button. And I got the motion from Iclone imported ok....More
The motion imports correct to 3dxchange and iclone but when i tried to save the clip to the library it doesnt save Also when i add it to the perform library in 3dxchange, in iclone doesnt show up the perform option to apply the clip Also tried to export it from 3dxchange as non standard and...More
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More