Votes
0
Product:
iClone 7
Version:
7.93
Status:
Active
Issue 8371
Project optimization solution in iclone
When a few new models are added to the iclone scene, my system's 6GB 1660ti graphics get involved
For example, in the photo below
Total system resources are consumed, and it very hot
6GB graphics, 70% busy
But while the Unreal Engine 4 can put you in a model for 5 miles, it consumes much less system resources.
Does Iclone 8 consume only resources the size of the scene displayed?
Will the heavy problem in Iclone 8 be solved to some extent?
Thank you for your help
OS: Windows 10
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Submitted bysitesazy.com
1
COMMENTS (3)
LFA
Did you reach someone from the RL team or other users in the RL forums? Perhaps you can get some potential solutions from there. Also take a look in this tutorial from Antareus in YT https://www.youtube.com/watch?v=6lPKfUOkZaQ or RL magazine https://magazine.reallusion.com/2019/12/18/create-a-jungle-adventure-sequence-in-one-day/. It might help you.  

I am not sure how iClone handles performance, but I know lighting and Global Illumination can also affect performance.
https://www.youtube.com/watch?v=OFIVBSatCuU
https://www.youtube.com/watch?v=C0wsPp9Phks

I hope it helps.
sitesazy.com
Thank you for your good answer
I tried all the ways but again the environment is heavy
Can higher RAM solve my problem?
My laptop RAM is 8GIG
I think the iclone is based on graphics rather than RAM
Can I know if this will be resolved in Iclone 8 ?
LFA
Have you tried to lower the screen resolution to minimal? Use max res for your final renders. In the example attached, I have 2M+ triangles and you can see the difference. I have a RTX 2060, 64GB RAM.
Attachment:
  • Polycount and Screen Resolution.png
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