When a few new models are added to the iclone scene, my system's 6GB 1660ti graphics get involved For example, in the photo below Total system resources are consumed, and it very hot 6GB graphics, 70% busy But while the Unreal Engine 4 can put you in a model for 5 miles, it consumes much less system resources. Does Iclone 8 consume only resources the size of the scene displayed? Will the heavy problem in Iclone 8 be solved to some extent? Thank you for your help
Thank you for your good answer
I tried all the ways but again the environment is heavy
Can higher RAM solve my problem?
My laptop RAM is 8GIG
I think the iclone is based on graphics rather than RAM
Can I know if this will be resolved in Iclone 8 ?
Have you tried to lower the screen resolution to minimal? Use max res for your final renders. In the example attached, I have 2M+ triangles and you can see the difference. I have a RTX 2060, 64GB RAM.
Polycount and Screen Resolution.png
You are going to edit a submitted issue. This issue will be changed to private draft mode until you click submit again. Are you sure?