Hi Devs, just giving feedback on the Smart Gallery content uploader which brought a lot of confusion and stress about how I could use it in the future for my uploads, I was feeling reluctant to use it thinking I would make a mistake or where do things go etc why? because of redundant labels...More
Some small tools for working with "loopable" animations for games etc... 1. Temporary walk in place option, where you also can control specific axis to disable on root when working with walk, run loops etc. 2. Feature that in real-time replicate start and end keys to ensure "100% loopability...More
IN CC3 there is an option to apply an " image" to a light,also "light shapes" but not in IC7 which only has the colour palette . Request Iclone be given the same options. as CC3 and perhaps option to export Lights with Character from CC3 to Iclone. Reason - Iclone is where you create...More
I have tried after some time my Python Script „Waves“ again. I can load it and all dos work. But when I try to close the program, I get a crash. Sometimes the program is to close after clicking on the message box picture Crash2020_3, sometimes not....More
Open iClone. Watch GPU usage in task manager. It varies between 5% and 100%. Same with CC, but varies between 25% and 100% there. Will make another issue for CC. I observed that this get much better once I close CC (which was open in parallel), GPU with still peak to 100% every now and then...More
On the previous versions we could save custom heads on iclone but we cant anymore. the button to save the head is greyed out, you cant press it anymore...More
Achat du plugin motion Trigger full mais impossible d'enregistrer mes propres motions car il n'affiche que start j'ai essayé plusieurs fois mais la boite de dialogue n'affiche pas end je joins un fichier merci de me donner de plus amples informations par ailleurs j'ai comparer les fichiers...More
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More