Please bring back the feature that we can save just the heads on iclone it was working till cc3 characters but not for CC3+ every feature you already have is super usefull...More
Hello I am working on a large project with two monitors and often have the following problem: when I want to copy material from an object and insert it into another model, the menu (import as) disappears somewhere in the background and I can't do anything else except to end Iclone with Task...More
Hello. I am trying to edit a guitar playing hand motion to strum a simple reggae chord motion. I followed one of your tutorials (This one to be precise:- https://www.youtube.com/watch?v=oQGYoPC7llo )...More
During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash. It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip. A few different...More
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh. It is a very useful option, because it saves time and disk space. However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More