During the course of rendering, which can take a day or two, it will get a memory access error. Sometimes it crashes iClone only, other times it produces a Blue Screen crash. It would happen occasionally starting in the summer. But now it is happening every time I try to render with Iray....More
I can see 'Smooth' in the Curve Editor, but it's flaky at best and a very blunt tool with no real control. Can we please have a frame reduction algorithm in the main iClone timeline - ideally something that can be applied to individual key layers, rather than just to a whole clip. A few different...More
This feature is present in CC3, you can export FBX files containing only the motion, not the mesh. It is a very useful option, because it saves time and disk space. However, if you collect / create several animations for a character and want to export these animation for use in UE4, it can...More
When I exported from Iclone an FBX and loading it into Marmoset toolbag I have the bug you see in the image , in Iclone with the Delete hidden faces options active cause that issue when it is turned off everything is fine , I also noticed that when delete hidden faces is ticked on , the...More
I was trying to animate a scene character playing basketball but when I position character in front of hoop he slides around a lot of the time; waaay out of the scene and sometimes my preview camera randomly follows him as well. I looked at the translation key I have it on the very first frame...More
Bonjour depuis la dernière mise à jour impossible de sauvegarder mes clips motions , rien n'est enregistré pourtant il propose la boite de dialogue d'enregistrement mais rien n'est sauvegardé . Par ailleurs iclone se bloque souvent il mange énormément de mémoire. il me faut passer par le...More
Transparent objects are rendered with a random scatter pattern of depth information. Expectation: Depth maps should render the depth of transparent objects smoothly, or not at all...More
Summary: 1. For PNG rendering, Depth map and Distance map bitmaps are only 8bit, while RGB and all other channels are 16 bit. 2. RGB images are 72DPI, Depth Images are 96DPI...More