178 issues found

0

Votes
Assigned
This is a strange problem that happens occasionally and is hard to reproduce. However, today I was working on a very simple project, which seems to cause the view port to freeze almost every time.
Follow this link to download a ZIP file with the project: http://www.virtualrealist.com/uploads...More
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Submitted by animagic

0

Votes
Released
The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here...More
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Submitted by thedirector1974

0

Votes
Active
Sometimes animation clips need to corrections to resume a posture from the legs, arms, torso etc specifically - like taking a specific snap shot of a body part or parts in one clip and pasting it to another. Currently "Set as Default" only takes a snapshot of the entire pose. In the future...More
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Submitted by Ascensi

1

Votes
Assigned
It seems that eyes and hair have a visual bug when rendering in iRay that causes the texture behind the hair to go invisible and the eyes to go black if the characters are away from the 0,0 position.
See the images attached....More
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Submitted by FallenNInja

0

Votes
Closed
I have quite huge scene to render in iray with sun&sky option. It has around 17M triangles in sub 1.
I am working on 32 core/64 threads threadripper + 2080ti x 2 + 64 GB RAM. My PC comes out of memory and GPU usage is shown as 12 GB/11GB (while at the end its 22GB total, but I've seen Iclone...More
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Submitted by silvia.szymczyk

0

Votes
Not a Bug
The conform panel in iClone7 seems to be glitched. It remains on the screen, even when in windowed mode (see attached images).
I did an uninstall/reinstall but that did not seem to resolve the issue....More
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Submitted by Ghetzi

0

Votes
Closed
When i use FOG on in the visual menu, position arrows doesn't seen on the object if the camera too far from the object....More
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Submitted by Freddymusic

1

Votes
Active
Enabling PN Triangle Tessellation in UE4 to smooth outputs almost always results in triangle shaped flipped faces, even with default characters. Contacted support (190728) but other than turning the feature off (resulting in characters looking like Kryten from Red Dwarf) they had no other suggestions...More
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Submitted by ossian.whiley

0

Votes
Released
I'm working on a high quality IClone film. My project files are large. I was able to load these files on 7.80, but after updating to 7.81, I am no longer able to load them. I've tried changing my settings to minimum and loading the project but nothing seems to get them to load. I also renamed...More
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Submitted by james_muia

0

Votes
Not a Bug
i exprorted the obj from morph creator and imported into blender
i just opened the mouth and imported back to morph creator but the result is like that on the image attached.
from zbrush works great but from blender no...More
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Submitted by ahingel
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