DOF Mask is broken - no transition between "in focus" and "out of focus"
The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here:
As you can see - a clear line from "sharp" to "blur" wandering throug the screen. This can't be right. And there seems to be a resolution failure in the "out of focus" sections of the screen. You can see this on the jaggy lines of the structures.
Sadly I didn't save the animation, where this bug occures, so today I tried to recreate the setting and everything works fine. The DOF mask works as it should be. I couldn't recreate the bug. I will save the project file as soon as this bug appears again. Sorry ...
Sorry. I am at vacation right now. I will get to it as soon as I am back home. (21. August)
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