I am just trying out IRAY rendering and the preview render takes a LONG time. I use Blender and have no issues (very fast) so I am wondering what the problem is with IRAY....More
would be amazing if you could also support .glb format on iclone its very convenient exporting it that way from blender cause it also keeps the bones and shape keys animation...More
Every time I try rendering the video from iclone, it is crashing my system by giving BSOD critical process stopped error. It was corrupting the boot sector, I had to go into recovery mode and use command prompt to fix boot sector, only then will the computer start. This started happening...More
Pose editor does not show all the bones within the model. Toe gap is an example of a morph where we could not see the bones shift. When making a new morph with any bone-shifting morphs, it cannot be used within the morph animator. Here is a list of other morphs that do not work with the morph...More
Hello, Issue 5910 was marked as Solved (although it didn't solve it for me) so I can't add a comment there... I have tried the suggested Workaround but it doesn't solve the issue....More
The "Depth Of Field" Mask seems to be broken. There is no transition between the parts which are in focus and the part which are out of focus. I made a test render to test the GI settings I want to use and I made a little animation with some change in focus. You can watch the animation here...More
Hello, Since the 7.8 upgrade, I have not been able to: 1) deselect the Displacement map for my Substance 200 materials. The Use Substance Graph checkbox is greyed out....More
I & others spend so much time writing feedback about bugs ways to increase productivity etc I really wish DA points are automatically given to those that are confirmed issues/assigned -until resolved. I often wait and wait for months not being able to upload new products or create videos/scenes...More
One of my biggest sellers on the Marketplace was my AgeGen substance for CC3 avatars within Iclone 7. After the recent update I have discovered that my substances, when applied to CC3 avatars (am in the process of updating the substance to CC3+), blur the base texture obliterating the detail...More