iClone crashes when trying to export FBX file i was trying to export a non standard character iclone pops up the message about memory again and crashes :(...More
To reproduce: 1. Bring any character to the scene and move it away from the center. 2. Hide any item of character's clothing, eyes or teeth (except hair)....More
When we apply animation to the character, instead of going straight, the character goes sideways. This bug appeared in version 7.3 and still exists. I'm attaching a video to see the problem. I hope for a solution soon. https://www.youtube.com/watch?v=9Za6gtzSZ20...More
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
As of 7/5/2017 Lists only Taurus, Cone, and Floor. Cylinder, Box, and Sphere are gone, they were working, can recall, as late as 2 days ago (7/3/2017), but have no projects where I saved the created shapes specifically to view whether shapes are still present in those scenes. Any ideas what...More
iClone doesnt import the animation of the camera(exported from unreal engine 4.26) But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More