1663 issues found

0

Votes
Released
iClone crashes when trying to export FBX file
i was trying to export a non standard character
iclone pops up the message about memory again and crashes :(...More
  •  6
  •  2279
Submitted by ahingel

0

Votes
Released
The GI when used in 3D stereoscopic is not reacting the same way on left and right eye....More
  •  1
  •  2279
Bug
Submitted by jjmantello

0

Votes
Released
To reproduce:
1. Bring any character to the scene and move it away from the center.
2. Hide any item of character's clothing, eyes or teeth (except hair)....More
  •  1
  •  2278
Bug
Submitted by 4u2ges

0

Votes
Closed
Steps to reproduce the issue:
1 - Open iClone
2 - Add character 7.7 demo project...More
  •  6
  •  2267
Bug
Submitted by molese1

0

Votes
Not a Bug
When we apply animation to the character, instead of going straight, the character goes sideways. This bug appeared in version 7.3 and still exists.
I'm attaching a video to see the problem. I hope for a solution soon.
https://www.youtube.com/watch?v=9Za6gtzSZ20...More
  •  5
  •  2267
Bug
Submitted by nikofilm

9

Votes
Active
I'm amazed that no one thought to include this, but there needs to be a way to send imported morphs that already exist in the figures to the morph animation section. Right now, you can have a figure in iClone that already has morphs with it, but there's no way to select these existing morphs...More
  •  0
  •  2263
Submitted by will2power71

0

Votes
Released
I am trying to get GI Reflections working as they do in the Example Project Files (0.Cornell Box or 2.Loft Scene). The Example files work as expected, however if I start a new Project File consisting of just a floor, a cube, a Metallic PBR sphere and an overhead GI Emissive Plane, I do not...More
  •  2
  •  2258
Bug
Submitted by veegyp

0

Votes
Released
As of 7/5/2017 Lists only Taurus, Cone, and Floor. Cylinder, Box, and Sphere are gone, they were working, can recall, as late as 2 days ago (7/3/2017), but have no projects where I saved the created shapes specifically to view whether shapes are still present in those scenes.
Any ideas what...More
  •  5
  •  2240
Bug
Submitted by TonyDPrime

0

Votes
Active
iClone doesnt import the animation of the camera(exported from unreal engine 4.26)
But blender reads it. So when i import the same fbx file to blender and export it again to iclone then it reads it
Dont know if its an iclone's issue or unreal's but i wanted to let you know :)...More
  •  3
  •  2239
Submitted by ahingel

0

Votes
Released
Loaded Jade into Scene.
Selected Face Puppet.
Did a preview on several of the face options smile angry etc....More
  •  0
  •  2233
Submitted by duchess110