When a glow map is added to the mesh on a particle emitter , they are visible through all objects. Nothing in front of them can hide them. see video : https://youtu.be/8hu3M73C3hk...More
Hi RL After a project - crash IC 7.2 did not restore the whole project. All Popcorn-Fx effects are empty. The Particles ( the blue little pyramids ) are loaded but no function inside. If i press simulate in the popcorn settings area no effect will be visible. All settings/particle are gone...More
On the Plug-in menu in iClone 7.2 there is a side menu from popcornFX labelled 'on line manual'. This item when clicked goes to the default browser (latest Firefox for me) and displays an error message: Looking for something at Reallusion.com ?...More
I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it. I thought it would work with Indigo...More
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project. iproject can retain more scene setup information than saving as...More
I cannot explain this better. See the video to understand. https://youtu.be/XKVUJmRU9G8 Note: Before the update (not sure whether iClone of Popcorn FX update), those 2 emitters coexist and successfully emit their own mesh....More
Popcorn FX reflections missing on the Prosp. Lightemission is reflected by no Particle mirrors on the full reflective Prop. Any Ideas how to solve it?...More
Hi, the first time I drop a PopcornFX item in a scene and do a Shift+S or click on the Modify Tab -> Simulate button, a "PopcornFX Simulation" message appears in the Viewport. But when I stop the simulation (either by Shift+S again or by clicking on the button or even delete the item) the...More
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course : 1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More