41 issues found

2

Votes
Active
I purchased the plugin to potentially create some powerful renderings with Indigo Renderer but I learned later that the plugin states that it isn't compatible with Indigo Renderer - I didn't see that information added on the product's page when I bought it.
I thought it would work with Indigo...More
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Submitted by Ascensi

0

Votes
Active
Hi RL
After a project - crash IC 7.2 did not restore the whole project. All Popcorn-Fx effects are empty. The Particles ( the blue little pyramids ) are loaded but no function inside. If i press simulate in the popcorn settings area no effect will be visible. All settings/particle are gone...More
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Submitted by 2IDs media:design

0

Votes
Closed
On the Plug-in menu in iClone 7.2 there is a side menu from popcornFX labelled 'on line manual'.
This item when clicked goes to the default browser (latest Firefox for me) and displays an error message:
Looking for something at Reallusion.com ?...More
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Submitted by SeanMac

5

Votes
Assigned
First upon double clicking a different project file the user will be presented with a new dialogue that allows the user to select which environmental/visual and render settings or models to merge with the current open project.
iproject can retain more scene setup information than saving as...More

0

Votes
Active
Popcorn FX reflections missing on the Prosp.
Lightemission is reflected by no Particle mirrors on the full reflective Prop.
Any Ideas how to solve it?...More
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Submitted by 2IDs media:design

0

Votes
Released
I cannot explain this better. See the video to understand.
https://youtu.be/XKVUJmRU9G8
Note: Before the update (not sure whether iClone of Popcorn FX update), those 2 emitters coexist and successfully emit their own mesh....More
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Submitted by 4u2ges

0

Votes
Released
move PopcornFX keyframes atributes make iclone crash/close...More
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Submitted by wildstar

0

Votes
Released
Hi,
the first time I drop a PopcornFX item in a scene and do a Shift+S or click on the Modify Tab -> Simulate button, a "PopcornFX Simulation" message appears in the Viewport.
But when I stop the simulation (either by Shift+S again or by clicking on the button or even delete the item) the...More
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  •  1001
Submitted by GOETZIWOOD STUDIOS

1

Votes
Active
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course :
1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
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Submitted by mtakerkart

0

Votes
Closed
I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on.
The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More
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  •  987
Submitted by animagic
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