Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps. It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
hi, Every time when i am opening my saved Project, and when i am clicking on FACE key editor, software stuck, and close. its happening with this project all the time....More
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
Hi I have a non-conforming object set on my character as clothing. This piece of clothing needs to stay the exact same shape and size, even when used on different body types....More
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder. Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures. moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More
Issue Summary: When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
I’m currently unable to package my Unreal Engine project due to an error related to the CC_Shader path, which appears at the bottom of the error log. I have already resolved all other issues, but this specific shader-path error still remains unresolved. I contacted support, but the assigned...More