When exporting LODs for use in Unity, textures that have alpha channels (such as hair) lose their alpha channel. To reproduce: * Create a character with hair...More
We have an issue when attempting to export animations to FBX from Character Creator 4 using the Custom radio button in the FBX dialog. We can select the range of animations we want to export using the file dialog, however the export fails at 30% every time. We have tried the export using one...More
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
*Bug: Mesh Symmetry doesn't seem to work with HIK, or at least multi-arm/leg characters even though my mesh & UV is symmetric. *Enhancement Request: In sculpt mode, please make the default shader set to "smooth" we already have the option to set it to smooth with wireframe, we just need to...More
Hey folks. When I perform a USD export of a character from CC4 and then open it up elsewhere in another DCC the materials do not link up despite that they are exported. I'm a Houdini user. When auditing the sublayers and scene data it is shown that the prims are authored so that materials...More
Hi, I love iClone for Characters - and wanted to see if you think it would be a good idea to provide CC as a plugin in Unreal for developers to use as an Avatar creation tool. We are building an app in UE5, and want players to customize avatars. There is no solution in the market that enables...More
I recently brought a lot of characters and mapped all the morphs without an issue but just now for only that one character, the blink for eyelashes imports but not for the head I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
Hello, I would like to suggest the ability to define export sets for the bones. For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More