This happens with any character model I load and at first I thought it was an issue with the CC Blender Pipeline Tools, as when attempting to export to blender using the tool, CC4 shuts down. However, I get the same result if I export via CC4's built in functions, File>Export>Export FBX, and...More
Windows 7 I wonder RL hasent learned from a CT5 bug i have reported long time ago. Exactly the same now happens to CC4.4. Ealier versions do not show this misbehave....More
Steps to reproduce: 1) create Base character Toon Neutral F 2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
When in Edit Mesh Mode deleting faces, CC also seems to remove the diffuse map. Randomly ! One time it deletes faces only , another time it turns parts (diffuse map ??) of the mesh white, pic 3....More
Hi, As of right now, we have a keep "borders" feature but it would be great to have a "keep facial guide". If I line up the guides to the nose, brows, or cheek and Try to smooth the area around it moves. It would be great if that stayed where I placed it when smoothing for more accurate projections...More
I don't know if this is an issue... but it is still very annoying. Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone). So far so good, however... if...More
Imported FBX file from Zbrush that has been embedded with morphs/layers do not appear, because the mesh(Jean_Shorts) is imported as a subgroup. Not sure what you did in the last update, but please fix it. It's getting very difficult to function with your products....More
The image below is what I get. I have had cc4 for 2 days. Please fix the problem or I will have stop payment. try this link https://bsky.app/profile/pailcat.bsky.social...More