Add this to your list of updates. The only issue I'm having is the frequent crashing while editing meshes especially when deleting faces and restore does not work. 1) load object 2) enter "edit mesh" face mode...More
I originally posted this as a support ticket, #241162. Rampa confirmed and asked me to post it in Feedback Tracker. I am trying to fix textures on an imported model, and it proved so difficult that I want to start over with just the base color maps and see if I could consolidate textures BEFORE...More
How many times do you wish you had an additional material channel to fade in/out wetness or bake it into the existing channel? The ability to bake the blend channel was great although just as important would be the ability to blend in wetness as an overlay effect on a character, terrain or...More
Hi, I haven't been able to use the goz function normally for some time now. when i try to send mesh i get error saying something about microsoft visual studio c++. I can fix this error by renaming the subtools to something very simplistic like "aa" "BB" and so on. However, this solution is...More
Suddenly today I noticed all assets are not seen in the content panel of Character Creator 4. I uninstalled the software and reinstalled it twice and the results are the same. However, my iClone 8 is running fine. The content panel of iClone 8 is normal as usual. What is happening here? How...More
Hello, i think this is a bug. Step 1- Freshly Start CC4,23 , Open a project, click Modify->Edit Facial , bring headshot panel into foreground, note expected look of character, note headshot setting Step 2- Now click on Headshot, activate Sculpt Morph, and deactivate it, click Modify->Edit...More
I've been experimenting with different Export settings trying to get the bulk of the 100+ Digital Soul facial expressions into Unity 3D. Through my couple hours of testing I found that only when using the "Current Animation" selection of the Export FBX settings was I able to import the facial...More
I'm finding that the Body mesh of a model is clipping through the Scalp mesh when using Blendshapes in Unity. To set this up, I've simply created a new CC4 project, and dropped the default Kevin character into it, and exported the FBX for Unity. I then use Unity AutoSetup to finish bringing...More