992 issues found

0

Votes
Assigned
Create a character with hairs and clothes.
Modify strand colors
Modify Cloth difuse colors...More
  •  0
  •  466
Submitted by blackant

0

Votes
Active
Add possibility to right click over colors to copy rgb value
and then right click to another Color Value to paste it.
Especially usefull while working with airs patches...More
  •  0
  •  405
Submitted by blackant

0

Votes
Assigned
- Create a Neutral character or any
- replace eyes and teeth with Game version 1 UV
- Optimize the character to game version...More
  •  0
  •  449
Submitted by blackant

0

Votes
Active
Hi,
While making characters, I Know that I will only work with symmetrical Morphs.
But I noticed that while using sliders, I have to constantly taking care about what the name of the slider is because I Have to Avoid Unsymmetrical modifiers,...More
  •  0
  •  488
Submitted by blackant

1

Votes
Assigned
If you import a Skeletal Mesh from, for example but not exclusively limited to Unreal Engine, and characterize it, the Skeleton will appear fine Root is at the top and everything underneath it.
When you export it with a Root Motion Animation and try to apply that to the original character in...More
  •  0
  •  891
Submitted by depredor2018

4

Votes
Active
I know this has been brought up several times already, but proper support for current UE5 skeletons with CC4 would be greatly appreciated....More
  •  0
  •  572
Submitted by DaGlassMan4797

0

Votes
Released
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
  •  0
  •  889
Submitted by spencerreeve

2

Votes
Active
Please add an option to keep hair (including eyebrows, facial hair, etc) visible while editing Skin and Makeup. I frequently find myself editing skin/makeup and thinking it looks good, only to leave that editor and decide my changes don't look very good with the fully dressed model.
I assume...More
  •  0
  •  490
Submitted by dan.goyette

4

Votes
Assigned
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
  •  0
  •  1545
Submitted by dan.goyette

0

Votes
Released
Steps to reproduce:
(Ensure Character Creator v 4.41, and or Iclone v 8.41 is installed)
1. Select Content > Template > Actor > Character > (Any character with hair)...More
  •  0
  •  878
Submitted by powerfulZ