992 issues found

0

Votes
Released
The issue #9373 still present in version 4.23. I've always the problem after update to latest version.
https://www.reallusion.com/FeedBackTracker/Issue/Fbx-export-failed-with-mouth-open-as-morph/1/mouth...More
  •  1
  •  541
Submitted by sebastien.biaudet_602361

0

Votes
Active
I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
  •  0
  •  541
Submitted by jan.van.hammer

1

Votes
Active
It would be awesome to have the cloth and or hair Physics activated when posing.
The clothes looking awesome when animation is running, but when posing to just create images they look like they are made of cardboard, stiff..not dynamic at all...it does'nt justice cc4 and iclone8 at all.....More
  •  0
  •  541
Submitted by erich mestriner

0

Votes
Active
CC4 had a crash and asked me to restore and I pointed to a location on a USB stick. The saving process looked normal but the recovery just loaded a blank project instead. So i checked the file itself and it told me it has a error and can't load. I realized later the USB stick had become file...More
  •  1
  •  541
Submitted by Ascensi

0

Votes
Active
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
  •  0
  •  540
Submitted by itismario2

0

Votes
Not a Bug
Non-standards character imported from Unreal engine 4
Posing the arms using Mirror pose, flips one of the arms backwards
https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
  •  1
  •  540
Bug
Submitted by doubblesixx

0

Votes
Closed
Hello,
i make a update cc4 and after
apparition of water tag iray when render in IRAY....More
  •  0
  •  540
Bug
Submitted by christophe_cahon

3

Votes
Active
[X] Advanced Material Merge
List all meshes/sub meshes in a table, in the second column you write the merge name, all meshes with the same "merge name" get merged, pass info to InstaLOD, simple as that...;-)...
________________________________...More
  •  1
  •  539
Submitted by anders_187857

0

Votes
Active
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones.
It would be great if I only had to do one side and the editor would create the other side automatically....More
  •  0
  •  539
Submitted by Mikay²

0

Votes
Not Reproducible
CC4 crashes when I try to import my mayaFBX Character with arkit. I can import it into iclone 8/Unity/Blender no problem, but its not set up. But when I try to import into CC4 it crashes everytime. How do I fix this?...More
  •  2
  •  539
Submitted by followmepro