I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
Non-standards character imported from Unreal engine 4 Posing the arms using Mirror pose, flips one of the arms backwards https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
I would like to have an editor that allows me to create corrective morphs and try them out live by moving the bones. It would be great if I only had to do one side and the editor would create the other side automatically....More
To see the issue open up the latest version of CC4, pick a character, pick some clothes, go to edit mesh on any of these meshes, go to the sculpt mode, select the smooth brush, and start brushing over the top of the model. In some of the areas you will notice the topology start to kink at odd...More
[X] Advanced Material Merge List all meshes/sub meshes in a table, in the second column you write the merge name, all meshes with the same "merge name" get merged, pass info to InstaLOD, simple as that...;-)... ________________________________...More