985 issues found

0

Votes
Not Reproducible
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
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Submitted by leeprobert

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same error
I already installed CC4, Iclone8...More
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Submitted by _RESERVED__822328

1

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The morph creator in iclone is outdated, and makes more sense to be integrated into CC4-- and it should be done in a way to more easily micromanage clothing and body morphs with the same functionality by which CC4 can now handle facial morphs and facial profiles....More
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Submitted by davidmaximo

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I notice I can make 3d from a frontal picture. This is super. However, how about those of us who wants to be accurate. Can Headshot allow for more accuracy by aligning front picture with left/right picture and 45 degree picture? This feature would allow for less adjustment and manual fixing...More
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Submitted by xyoojnpij

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hello, I have a problem using auto setup on ue5 and ue5.1, the import process hangs at "finding asset references", I reinstalled unreal engine, my video card drivers, and auto setup, but the problem persists, (the same generated files work on my old computer but not on the new one which is...More
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Submitted by jeanyvesbiani

0

Votes
Assigned
Very old issue, which I never had a chance to report. This relates to both iClone and CC
Lets say you have baked morphs for multiple cloth items/character body/accessory in Morphs Creator to a single slider and then saved individual item which is part of the baked morph. Next time you try...More
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Submitted by 4u2ges

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Just want to give some positive feedback. Purchased a 32Inch 4K monitor today and WOW. I got got sooo much working space now and details way beyond any imagination on large textures. Awesome !!!...More
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Submitted by K_Digital

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
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Submitted by AlexusesUnreal

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Since I uninstalled my old version of zbrush and installed a later version which I place in a different path, I clicked the button Face Tool, there will be a warning "can't find zbrush". I placed the Face Tool Data Folder and zsc file in Zplugs64 in my new version of Zbrush folder but when...More
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Submitted by lynnhu033

1

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Active
I've just updated CC4, and now GoZ is no longer working. No matter what settings I choose or boxes I check, when I press the GoZ button, nothing happens at all—whether ZBrush is already open or not. This is a serious issue for me because I primarily work with ZBrush. If it can't be resolved...More
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Submitted by l.femmequirit
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