My experience is perfectly fine without this forced "help". I have to flip it back to 4096 immediately every darn time. My system doesn't even begin to break a sweat at these levels, which is why things like this are not a bad idea, optionally. At worst, I should be able to say no thank you...More
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there. You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
The issue #9373 still present in version 4.23. I've always the problem after update to latest version. https://www.reallusion.com/FeedBackTracker/Issue/Fbx-export-failed-with-mouth-open-as-morph/1/mouth...More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials." 2.If I modify the material ball of a character, it...More
Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
Hello, I recently purchased CC4 and installed v4.5 upon exporting a character for use in Maya, I found that although the skinning for the clothing is working nearly perfectly within CC4, the skinning had a lot of problems. I have attached two image, one from within CC4 and the other from within...More
Non-standards character imported from Unreal engine 4 Posing the arms using Mirror pose, flips one of the arms backwards https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More