After following an official tutorial (https://www.youtube.com/watch?v=o2pda-px7N4&t=220s), I've come to realize that reproducing the exact same steps as seen in the linked video just refuses to provide the same results. In the Morph Slider Editor, clicking OK (even with 'auto apply to current...More
When, any why, did the keyboard shortcut list get removed from the online manual. This was very helpful for not only new users but also for all of those who can't memorise them all for different software....More
Hello, there is a bug in CC when using a custom T-Pose with custom clothing. If I transfer and edit those weights to be correct and then try to use any of the morph sliders to make any changes to my character, the clothing gets messed up. An easy fix for this would be to convert the clothes...More
First of all: I am a very Big Fan of Realilusion and theyr Products !!!!!! I very much love Realusion and the developers of this Company !!!!!!!!!!!!!!!!!!!!!!! But: In times where we soon will face War in Europe and the Internet can get down, we need urgently the Manuals as PDF downloud...More
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
I found an issue that was not in CC3 versions In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones. In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More