672 issues found

0

Votes
Closed
After following an official tutorial (https://www.youtube.com/watch?v=o2pda-px7N4&t=220s), I've come to realize that reproducing the exact same steps as seen in the linked video just refuses to provide the same results. In the Morph Slider Editor, clicking OK (even with 'auto apply to current...More
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Submitted by contact_142087

0

Votes
Active
When, any why, did the keyboard shortcut list get removed from the online manual. This was very helpful for not only new users but also for all of those who can't memorise them all for different software....More
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Submitted by wires

0

Votes
Not Reproducible
Hi,
I need to import in UE5.3 my CC4 character into the new mennequin using Auto Setup for Unreal.
I set:...More
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Submitted by blenderhighschool

1

Votes
Assigned
Hello, there is a bug in CC when using a custom T-Pose with custom clothing.
If I transfer and edit those weights to be correct and then try to use any of the morph sliders to make any changes to my character, the clothing gets messed up.
An easy fix for this would be to convert the clothes...More
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Bug
Submitted by meletis3d

0

Votes
Assigned
First of all: I am a very Big Fan of Realilusion and theyr Products !!!!!! I very much love Realusion and the developers of this Company !!!!!!!!!!!!!!!!!!!!!!!
But:
In times where we soon will face War in Europe and the Internet can get down, we need urgently the Manuals as PDF downloud...More
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Submitted by Jascha Heifetz

0

Votes
Not a Bug
I can't see the 'high' menu when i Export Head at Baked Textrue Size.
There are Medium and Low.
Let me know how can i export high....More
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Submitted by project_db

0

Votes
Not a Bug
I have updated Zbrush and updated CC4. I used goZ to Zbrush with the neutral base character. That worked fine. Then I used goZ to CC4 without adjusting anything and the only options are cloth, accessory, and prop. Please, advise....More
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Submitted by corey.dimond

0

Votes
Not Reproducible
I found an issue that was not in CC3 versions
In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones.
In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
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Bug
Submitted by gamehorizongr

0

Votes
Active
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right.
Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More
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Submitted by Ascensi

0

Votes
Active
Fresh installation of character creator 4 through reallusion hub:
steps to reproduce:
Load up Character Creator 4...More
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Submitted by ctrl-intelligence
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