Hello, i would like to bring this issue back up because its not been answered properly. As far i understand , the user asked why his char does not appear in the pose that he had previously stored into his library/iavatar (not the project file !) https://www.reallusion.com/FeedBackTracker/Issue...More
It's happening 80% of the time, if not for the first character you load, then the second most defiantly will crash CC and iClone... Started happening after the latest update. https://discussions.reallusion.com/t/character-creator-4-52-official-issues-thread/12824/24...More
Hello, Is it possible to mirror an asset so that I can use it on the Left side of my character instead of the Right side? I know it can be done by converting an asset to hair, but that's cumbersome....More
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
Hello, i saw this on twitter https://x.com/reallusion/status/1717711073414115712?s=20 Please pay attention only to the first minutes where the guy is using blender....More
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
If I export a character from Character Creator, import it into Max with the CC Auto Setup, and apply an ActorCore animation to it (via FBX import), everything works fine. If I export a character from Character Creator, import it into Max, and rig it with a CAT rig using the CC Auto Setup,...More
Hi, during a character test upon merging materials, the character glitches out even though the skin weights were working before (tested with anim). Please look at this bug and provide a solution....More