I started a new project in CC4 with a Neutral FCCAVatar base model. I made no changes to the base model, exported it with the Maya preset. It came into Maya with the Rotate X -90 Y 0 Z 0. The Translate X Y Z should be all at "0" I believe? Also my models are not symmetrical, all are Asymmetrical...More
I wonder if the projection of the CC neutral base to the arbitrary mesh could be done in Zbrush rather than headshot 2, as then it's possible to bake any number of map, for example when using a head scan: https://www.3dscanstore.com/image//data/01%203D%20Head%20Models/HD%20Heads/Blender/M49...More
I can't get the goz bridge to work properly. Every time I do a round trip, it tries to create cloth instead of update my mesh. I've tried everything I can think of... different poses, quitting restarting both applications, clearing the goz cache in zbrush, restarting my computer, trying in...More
You just closed out a bug report, where you've misunderstood the problem: https://www.reallusion.com/FeedBackTracker/Issue/Expression-Wrinkles-don-t-anti-alias-or-look-grainy-at-distance I apparently don't have the option to reopen that bug report. So I'm reporting it again....More
Dear Reallusion, we’re in dare need of your products on Linux. You produce incredible packages (a little too pricy though), but more and more artists migrating from Windows to Linux and it’s fantastic time to start supporting those of us who already did or will do so soon. Not mentioning that...More
When doing basic edits, especially for customizing facial expressions in the mesh editor, it would be very helpful to be able to select an edgeloop to then be able to transpose, rotate and scale it. This would make for quick jobs such as pulling out lips to form a pucker....More