674 issues found

0

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Hello,
I would like to suggest the ability to define export sets for the bones.
For instance, when exporting it would be great to have a check box to turn off bones I don't want (Maybe I want fingers, facial bones, chest bones, maybe I dont). My current desired character set does not need...More
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Submitted by foy

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Some areas can look very glitchy and to new users they may not trust the process when things don't look right. Having a slider that can allow the users to transition to a t-pose will give them better feedback to help show they're on the right track.
Even the most skilled can become frustrated...More
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Submitted by Ascensi

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Active
Working with Exotic creatures as hybrid characters often requires adjustments as to how the joints will move uniquely. I currently having an issue with finishing a character 97% done for the marketplace only to discover some joints will not work properly unless flipped or rotated differently...More
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Submitted by Ascensi

0

Votes
Not Reproducible
the problem is shown in video
https://youtu.be/Db_MnUJTLmQ...More
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Submitted by Anna Mironova

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Active
I don't know why we can't use the bone Gizmo display inside Edit Mesh, it almost seems like a waste for an extremely useful concept.
Sometimes with custom characters, bones or the mesh may drift apart from each other. The Bones might be in an ideal location but you want to have the rest of...More
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Submitted by Ascensi

0

Votes
Not Reproducible
A couple issues that might be connected to the same problem.
1. It took a long while to discover what might be making the body and arm materials render black during animation playback. This issue is also present in iC8. Enabling smooth mesh be subdivision seems to correct the render but...More
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Submitted by Ascensi

0

Votes
Not a Bug
When I export a character i made using HeadShot I get weird normals in Blender for the head material ... This seems only to appear when I use Headshot, when I export a character that uses the default skin and textures, everything works as expected.
See Screenshots in this forum post:
https...More
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Bug
Submitted by c68

0

Votes
Released
Send a character to IC8 with "Send to IC" button...
Now the Filename turns into "TempAvatarWithMotionPlus.iAvatar", which makes it impossible to quicksave by hitting CTR-S
Instead you will have to find the file on disk, and overwrite it...More
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Bug
Submitted by c68

0

Votes
Released
In CC4 ( 4.02.0718.1):
-open the Talking Kevin sample project
-Render --> Render Video...More
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Submitted by paul.vanderlaan

0

Votes
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In the 'hide body mesh tool' one can hide most of the body of a character. The exception is the head. While you can click on the face to hide the face, it leaves eyes the tearline, eyes, teeth, and tongue. This prevents us from adding the ability to easily have modular characters in unreal...More
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Submitted by websites_899962
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