140 issues found

1

Votes
Not Reproducible
I recently brought a lot of characters and mapped all the morphs without an issue
but just now for only that one character, the blink for eyelashes imports but not for the head
I also tried to merge them and import it again but still same issue, it doesnt import the blink morph for the head...More
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Submitted by ahingel

1

Votes
Active
I'd like an export option to export the game mesh with the head on its own material and the body on another. Currently the resolution on the face is not what I need it to be with the materials combined on export...More
  •  0
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Submitted by clifton_460087

1

Votes
Active
With the new standard blendshapes, the morph to close the eyes does not completely close them when the eyes look up (so when the eye-look-up morphs are active). This is really noticeable in closeups whenever a character that is looking up blinks, it would be great if that could be fixed.
This...More
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Submitted by tamulur

1

Votes
Active
For fast iteration, have a scrollable part list of common Human, animal and creature bone configurations. These parts would be all normal CC bones but more than one of the same templates would designate the character a "Multi-Ped Hybrid HIK Character" etc
Some hand templates with finger joint...More
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Submitted by Ascensi

0

Votes
New
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
  •  0
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Submitted by drawdy703

0

Votes
Active
When using any pose other than the bind pose on a character, symmetry is broken.
Here is a link to the video showing the issue : https://youtu.be/m_M4ZAbqo2w...More
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Submitted by purchasing_442593

0

Votes
Assigned
OBJ meshes with a mtl referring to dds maps can be loaded into CC4.33, but when using them in Headshot 2
meshmode, maps are displayed until refining but disappear when attaching head to body.
Deleting the mtl, converting the dds to png or jpg, then dragging them onto the source mesh manually...More
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Submitted by K_Digital

0

Votes
Active
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Active
Is there a way to use the merge material UV funktion on a selection of the CC_Base_Body ?
the CC_Base_body is assembled from head,body,leg,arm,nails,eyelashes
i only could merge all this components at once , wich lead to having a tiny head/ body parts on the UV surrounded by big nails and eyelashes...More
  •  0
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Submitted by malin.sweers

0

Votes
Released
No matter what I change in the face tools Zbrush menu, the head gets removed whenever I update and send the changes back to CC4.
I've tried all changing all kinds of settings, including making sure the import and export settings are correct and still the head gets removed.
When I unhide...More
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Submitted by Rodgraphix
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