36 issues found

0

Votes
Not Reproducible
Hello, (I was told by Rampa in Support to contact you) I’ve been working with support to correct the problem (for the last week ticket #246031) that occurred right after and I mean I was working on a project that I’ve been working on for the last two months and reallusion hub notified me that...More
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Submitted by LairdPaul

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Votes
Active
1.I exported a facial expression profile of my CC3+ character so I could reapply it after adding tail bones in an external application
2. After adding bones, I imported into CC4 and only 3 compatible Characterization profiles were available.
3. My Visemes were still available but all the other...More

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Votes
Active
I've had to use this shader on other body parts for additional controls. At least unlock this shader in CC4, currently we can't edit the SSS textures or parameters.
I've had to change the shader to another then make it go back to be able to make changes but you loose maps when you do this...More
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Submitted by Ascensi

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Votes
Active
Hello,
I have been keeping an eye on iClone products for a while.
And while I am really interested in your products, here is what's stopping me from switching over to Reallusion....More

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Votes
Assigned
I am using CS4 and Camilla as the character. I added different clothing to her. shirt, pants and jeans. the goal is to merge the materials of the 3 items of clothing and then merge the mesh to one mesh. and merge the materials of the body parts of camilla together and merge them to one mesh...More
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Submitted by orders_793091

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Votes
Not a Bug
After using "Update Textures from Substance Painter" to import textures, select the model and go to Modify => Materials. Select one of the materials that was imported, and select the Bump map texture under Texture Settings. Notice that the "Strength" slider will be greyed out, and it can't...More
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Submitted by dan.goyette

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Votes
Assigned
I originally posted this as a support ticket, #241162. Rampa confirmed and asked me to post it in Feedback Tracker.
I am trying to fix textures on an imported model, and it proved so difficult that I want to start over with just the base color maps and see if I could consolidate textures BEFORE...More
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Submitted by Inkubo

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Votes
Active
How many times do you wish you had an additional material channel to fade in/out wetness or bake it into the existing channel?
The ability to bake the blend channel was great although just as important would be the ability to blend in wetness as an overlay effect on a character, terrain or...More
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Submitted by Ascensi

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Votes
Released
Created a head for export to unreal 5.2 made meta human with mesh to meta then tried to apply cc textures after loading them in in the beginning and trying to apply them no option for cc to apply texture. Worked in 5.1.1 but not 5.2 unreal engine....More
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Submitted by thisbrycekadendavis

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Votes
Released
There is an issue with using LWHQ hair exported with characters from CC4, where Lumen in darker environments will render hair completely black, which means you can not use the CC4 characters in dimly lit environments. Please, investigate the issue and update Lumen support for the hair shaders...More
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Submitted by lena_768280
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