360 issues found

0

Votes
Not a Bug
When I used the PN3 mocap data I tried utilizing the auto import motion option in the CC4 program. The issue when importing the data is the shoulders are very squared. I used the PN3 profile. When I import my mocap from PN3s Axis studio to unreal engine however, the shoulders are perfect, which...More
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Submitted by websites_899962

0

Votes
Released
I have been experiencing a lot of issues when using transformer with Genesis 8 figures and CC4. I have saved screenshots that detail what I am experiencing and I will try to explain the issues as best I can.
It is worth noting that I am not getting these issues using CC3 and the same FBX...More
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Submitted by Maynard

0

Votes
Active
Hi there, so I have repeatedly bumped into the same issue when attaching to body from headshot. My mesh in headshot looks like I want it to, but then when it attaches to the body, the eyes go nuts and polys appear and ruin the model. I've had it many times now, and it's not there in my original...More
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Submitted by jaymz.miller

1

Votes
Not Reproducible
Steps to reproduce:
1. Launch CC4
2. Go to Actor section and load "CC3_Base Male.ccAvatar"...More
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  •  192
Submitted by soareallusi01

0

Votes
Not Reproducible
When creating a head in headshot. I go to modify the body and for some reason when I try and match the skin color it's completely different from the face vs the next area. As a result the entire body is a different color then the skin tones of the face and I don't believe this has been an issue...More
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Submitted by mattpugh702

0

Votes
Closed
I open CC4 and load a character .. sliders don't show... I go to help and refresh sliders... the list is populated, but there are still no sliders. Headshot sliders are absent as well. This is frustrating please help me fix it....More
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Submitted by that.west.african

0

Votes
Released
Steps:
1. Select CC4 Camila
2. Get alert 'Slider Not found' see attached...More
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Bug
Submitted by oberdoofus

0

Votes
Not Reproducible
I am able to load my iAvatars that were made in CC3 into CC4. However, when I try to Export FBX, regardless if I use the All or Clothed option, the export always end in a "FBX Export Failed" message. Tried exporting for Blender and Unity3D. Tried both Mesh And Motions and Mesh only. Using Trial...More
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  •  810
Submitted by Lord Ashes

0

Votes
Released
1. Save a DAZ Studio G8 character in FBX format
2. In CC4, click "Transformer/CC3+" then "Advanced"
3. Bake the textures for the character at 4096...More
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  •  782
Submitted by JimDHart

0

Votes
Released
To replicate the issue and see it clearly, position character head to the lower-left corner in the view-port and render with TemporalAA for Anti-Aliasing....More
  •  5
  •  1113
Submitted by 4u2ges
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