360 issues found

3

Votes
Assigned
If Photoshop is selected as the default editor for textures, when editing a texture with Photoshop not started, it will ask for a license reactivation, as if it were used on a different PC. After inserting the correct Adobe id and password, Photoshop returned an error, as if it couldn't connect...More
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Submitted by virtuali

2

Votes
Active
Fresh installation for Character Creator 4.33. No matter what I do (restart software, refresh list), the Free resource section remains empty (displaying text "[All] search filter does not contain any results").
edit: In contrast, also a fresh installation of iClone 8.33, properly displays...More
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Submitted by kontis

2

Votes
Active
Fbx exporting is not working with Blender or Maya settings but working with Unity settings preset....More
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Submitted by rameshchandra

2

Votes
Not Reproducible
Following a thread in Reallusion support, it has been suggested that we post the following query here to the Feedback tracker as well:
We've been trying to figure out an issue regarding animations and blendshapes coming from a CC4 character into Unity.
We cannot use blendshapes while an animation...More

2

Votes
Not Reproducible
Any update to when this problem will be rectified? Can not import Daz 8 character into CC4 without everything looking out of place. Thanks in advance...More
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Submitted by ccsmith1

2

Votes
Not Reproducible
Exporting from cc4 to zbrush works fine, but reimporting back to cc4 opened cc3 instead.
I tried preference-goz-update path to cc4 (even with a zbrush run as admin and I still receive an error message...More
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Submitted by fperreault007

1

Votes
Active
When exporting a character from CC4 or iClone 8, the hair mesh conform and expression blends appear to move in the wrong word direction.
For example, I have a character with a mask, that mask is being treated as hair and the facial expressions are transferring their movement on to the mask...More
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Submitted by spencerreeve

1

Votes
Active
Create a new project by adding the default Kevin model, then export to FBX. Under Advanced Settings, choose "Mouth Open as Morph", and export the FBX. (Use whatever other target and options you like.)
Normally, when exporting to FBX, the model will have four character meshes: CC_Base_Body...More
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Submitted by dan.goyette

1

Votes
Assigned
I realized that If I set CC4 to High Priority on Windows I get more "chances" to ORM Textures for Unreal Engine get exported correctly. But even with those "tweaks" sometimes it doesn't and it's very time consuming because I have to export 3/4 times to get the expected results.
Those issues...More
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  •  72
Bug
Submitted by spycodex

1

Votes
Active
I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only.
However, I am now unable to export the character on its...More
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  •  67
Submitted by leeprobert
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