link to same issue by another user https://www.reallusion.com/FeedBackTracker/Issue/Merge-material-export-progress-stop-and-crash-CC4-every-time Exporting with InstaLOD making the materials into one, the system stops at 75% every time. i have tried different computers and different characters...More
Hey Reallusion Team, i database i growing and i wish often, that there would be a button that allows me, to show all content of a category at once. Let say iam on "Coats". I can only see the coats in the top list, but not the onces inside the Folders. I would love to have an extra button, next...More
I found an issue that was not in CC3 versions In cc3 when i was fixing the skin weighs if i select the mesh and make it 1.0 to a specific bone there was no influence from another bones. In cc4 when i do the same steps with the same ratio 1.0 the outcome is always an influence from somewhere...More
I have created a character and optimised it to an ActorBUILD. I have applied a simple idle motion and attempted to export to FBX. It only exports the Mesh and fails when I include the motion as well. The same CC3+ character (the back-up) will export the mesh and motion fine with exactly the...More
Bug in mesh editing: while editing and moving the eyelashes, I noticed that part of the hair also moved. The hair is a separate mesh entirely, fully skinned to the head node in this instance. This seems like a very strange bug—technically impossible, isn't it? You must have some sever issues...More
Sometimes all Face Expression disappear after converting to game character, random BUG no logic here... restart app and convert again and it may work, or not......More
I created my characters in CC3 using headshot. When I opened them in CC4, and shift from Standard to Extended (Face Key area), it adds, then shows the tongue slider once transferred to Extended. But it's greyed out, and wont allow me to click the box, or do anything, such as use the sliders...More
Please make a CC4 auto setup tool for Godot Engine 4. We need your beautiful hair and eye shaders in the engine. I've been using Godot since 2018, and it has grown tremendously since then in terms of community size and technology. With the recent Unity debacle, many teams departed Unity permanently...More